![]() ![]() If you have only one killgem, look at it. If you are relying on multiple gems to do damage, look at your second-strongest gem. Great! now you'll maximize the net managain per anger! *it may be used for swarms if you really want to, as you won't outright lose mana. (possesed?) For these, either use delta(sumoned) over delta(gem cost), or use some common sense. it does not apply to giants, swarms*, or altered reavers. This table is calibrated for normal reavers. ![]() You may multiply the managain out if you wish.īelow 15: do not anger. Look at the managain per monster of the target wave. provided you anger with the correct grade. This means more monsters in that wave, which means more mana from that wave! To anger a wave, simply toss a gem-bomb on the wavestone. after amps, you'll usually use 1 killgem-a tower surrounded by 8 amps, with maybe a few anti-swarmling towers attached to the sides.Īnd now for the most important strategy of all: anger management. Untill you get amps, 3-4 killgems is typical. Rule of thumb: any gem meant to do actual damage should have 2 to 4 times as much MINIMUM damage as the ARMOR level of the reavers. "what grade do I use, and how many gems should I have?" ![]() Poison and cyan are only usefull below wiz level 10, or on very specific maps (like the one where you can only build traps).īlue and purple are moderately usefull support colors white may be substituted for black if only white is available. Pure orange becomes usefull once beam is unlocked. The best colors at low levels are red, yellow, and to a lesser extent, black. It is advised to play at least chapter 1, in order to familiarize yourself with the fundamental concepts of gemcraft. In order of difficulty and complexity: "gemcraft"( chapter one), gemcraft chapter 0, gemcraft labyrinth, gemcraft chapter 2: chasing shadows. Welcome to chasing shadows, where a LOT of stuff is going on. ![]()
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